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	<title>Comments on: Interview With Daron Stinnett &#8211; Exec Producer of Star Trek Online MMORPG</title>
	<atom:link href="http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/feed/" rel="self" type="application/rss+xml" />
	<link>http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/</link>
	<description>the source for Star Trek news and information</description>
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		<title>By: ekspekt</title>
		<link>http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/comment-page-1/#comment-1974655</link>
		<dc:creator>ekspekt</dc:creator>
		<pubDate>Tue, 30 Jun 2009 20:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/#comment-1974655</guid>
		<description>interesting post, will come back here, bookmarked your site</description>
		<content:encoded><![CDATA[<p>interesting post, will come back here, bookmarked your site</p>
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		<title>By: Half Dollar Coin</title>
		<link>http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/comment-page-1/#comment-1825487</link>
		<dc:creator>Half Dollar Coin</dc:creator>
		<pubDate>Sun, 17 May 2009 08:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/#comment-1825487</guid>
		<description>Lovely work - come and take a look at my site sometime soon</description>
		<content:encoded><![CDATA[<p>Lovely work &#8211; come and take a look at my site sometime soon</p>
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		<title>By: thunderduck</title>
		<link>http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/comment-page-1/#comment-1233136</link>
		<dc:creator>thunderduck</dc:creator>
		<pubDate>Sat, 15 Nov 2008 20:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/#comment-1233136</guid>
		<description>I always thought that guilds in this game would be treated as service on a ship. You wouldn&#039;t join a guild, you&#039;d serve on the Boseman or something like that.  A player would first have a name, then a title under it showing the character is a member of the Boseman.  The leader of the Boseman is, of course, the Captain.  If the Captain of the Boseman rises in experience enough he/she can get more than one ship, making that person an Admiral.  There are two ships now, The Boseman and the Icarus, and players can serve on either, but the leader chooses a ship to command and has a Captain command the other and so on. I suppose the ship names need some way of notating the Admiral they are commanded by, but that was my thinking anyway.  Maybe it&#039;s too complicated, but I thought it might be a good way to follow the same kind of hierarchy in other MMORGP guilds without actually calling them guilds, as well as stick to the hierarchy of Starfleet.</description>
		<content:encoded><![CDATA[<p>I always thought that guilds in this game would be treated as service on a ship. You wouldn&#8217;t join a guild, you&#8217;d serve on the Boseman or something like that.  A player would first have a name, then a title under it showing the character is a member of the Boseman.  The leader of the Boseman is, of course, the Captain.  If the Captain of the Boseman rises in experience enough he/she can get more than one ship, making that person an Admiral.  There are two ships now, The Boseman and the Icarus, and players can serve on either, but the leader chooses a ship to command and has a Captain command the other and so on. I suppose the ship names need some way of notating the Admiral they are commanded by, but that was my thinking anyway.  Maybe it&#8217;s too complicated, but I thought it might be a good way to follow the same kind of hierarchy in other MMORGP guilds without actually calling them guilds, as well as stick to the hierarchy of Starfleet.</p>
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		<title>By: Shane Reeves</title>
		<link>http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/comment-page-1/#comment-318375</link>
		<dc:creator>Shane Reeves</dc:creator>
		<pubDate>Thu, 29 Nov 2007 18:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/#comment-318375</guid>
		<description>I first learned about Star Trek space combat with a board game.  You had a chart with ship specs and everything was turn based in the extreme.  I liked the need to really think ahead of your opponent since your ship had limited resources and didn&#039;t stop on a dime.  I really think the developers need to play the original &quot;2D&quot; grab your Enterprise model, some torpedo board pieces, and some dice and feel the excitement of a slow moving highly strategic death match.  I know that the developers will find a balance between action and strategy.


p.s.- What if each larger ships requiring a crew ran more like an &quot;Instant&quot; or a &quot;Raid.&quot;  Different ships would literally be quests, or scenarios.  Four people to a team and each person gets their own display on their &quot;hud&quot; unique to their roll on the bridge.  The big &quot;Dungeons&quot; would require a crew of 20-40 players all doing their part.  that would be cool!  Good Luck guys!</description>
		<content:encoded><![CDATA[<p>I first learned about Star Trek space combat with a board game.  You had a chart with ship specs and everything was turn based in the extreme.  I liked the need to really think ahead of your opponent since your ship had limited resources and didn&#8217;t stop on a dime.  I really think the developers need to play the original &#8220;2D&#8221; grab your Enterprise model, some torpedo board pieces, and some dice and feel the excitement of a slow moving highly strategic death match.  I know that the developers will find a balance between action and strategy.</p>
<p>p.s.- What if each larger ships requiring a crew ran more like an &#8220;Instant&#8221; or a &#8220;Raid.&#8221;  Different ships would literally be quests, or scenarios.  Four people to a team and each person gets their own display on their &#8220;hud&#8221; unique to their roll on the bridge.  The big &#8220;Dungeons&#8221; would require a crew of 20-40 players all doing their part.  that would be cool!  Good Luck guys!</p>
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		<title>By: Howling Designs Artist: Shannon Rhoten</title>
		<link>http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/comment-page-1/#comment-270657</link>
		<dc:creator>Howling Designs Artist: Shannon Rhoten</dc:creator>
		<pubDate>Fri, 02 Nov 2007 07:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/#comment-270657</guid>
		<description>If more klingons&#039;s are going to be in starfleet I hopethat they would get to wear this comm badge, let me know if they do; it would rock and or roll!

</description>
		<content:encoded><![CDATA[<p>If more klingons&#8217;s are going to be in starfleet I hopethat they would get to wear this comm badge, let me know if they do; it would rock and or roll!</p>
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		<title>By: Mearick</title>
		<link>http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/comment-page-1/#comment-130168</link>
		<dc:creator>Mearick</dc:creator>
		<pubDate>Tue, 19 Jun 2007 01:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/#comment-130168</guid>
		<description>I can&#039;t wait until this game comes out, and I definetly don&#039;t mind being in Starfleet. The shows basically center on Starfleet, and that&#039;s what the creators of the game are doing. No problems with me on that. I&#039;d like to be able to maybe be a Vulcan, or half human half Vulcan myself.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait until this game comes out, and I definetly don&#8217;t mind being in Starfleet. The shows basically center on Starfleet, and that&#8217;s what the creators of the game are doing. No problems with me on that. I&#8217;d like to be able to maybe be a Vulcan, or half human half Vulcan myself.</p>
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		<title>By: Cpt.Mach</title>
		<link>http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/comment-page-1/#comment-92547</link>
		<dc:creator>Cpt.Mach</dc:creator>
		<pubDate>Sat, 05 May 2007 11:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/#comment-92547</guid>
		<description>Can´t they make so we can be androids?</description>
		<content:encoded><![CDATA[<p>Can´t they make so we can be androids?</p>
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		<title>By: AbZ</title>
		<link>http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/comment-page-1/#comment-81402</link>
		<dc:creator>AbZ</dc:creator>
		<pubDate>Fri, 20 Apr 2007 14:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/#comment-81402</guid>
		<description>glad to hear the news, but for some people slating wow on here is disappointing, not only has it revolutionized mmorpgs and forced change on other mmo&#039;s it has drastically altered the landscape of online gaming

1 months subscription from dedicated wow players alone would of saved &quot;enterprise&quot; from being dropped from t.v. and for the 8 million plus subscribers perhaps you should be more cautious when slating a game you probably have little comprehension of and has actually opened the door for this type of game to be made for your genre. Perhaps doing research or learning before you make naive comments will help some of you, such as wow grows at around 400 people an HOUR… and has a population higher than new Zealand, Switzerland, Denmark, Ireland and Israel. Or in effect what your doing is slating gene Roddenberry but praising the development of a trek-show… i.e. if it wasn’t for A then B would never happen

The forum replies here along do not bode well for your in-game interaction, from immature naive and drastically sad comments it may be best to have zero player interaction for the most part.

There are so many features from this game which will have been derived from World of Warcraft’s success and if you interacted with that community instead of slating the game you could make a good impact on shaping the outcome of this game, as it doesn’t take many things to make a mmo a flop. Hope they make the game that makes you happy and I would urge you “the potential players” of the game to contact the main mmo communities and the developers so where possible you can deliver a game of equal magnitude and success.

From the interview it sounds like your well on the way to achieving that but there are many questions that haven’t maybe been put to the developers that would have a determining outcome on your endgame experience. Specifically end-game content, dungeon / raid equivalents / boss fight’s etc / pvp / economics.</description>
		<content:encoded><![CDATA[<p>glad to hear the news, but for some people slating wow on here is disappointing, not only has it revolutionized mmorpgs and forced change on other mmo&#8217;s it has drastically altered the landscape of online gaming</p>
<p>1 months subscription from dedicated wow players alone would of saved &#8220;enterprise&#8221; from being dropped from t.v. and for the 8 million plus subscribers perhaps you should be more cautious when slating a game you probably have little comprehension of and has actually opened the door for this type of game to be made for your genre. Perhaps doing research or learning before you make naive comments will help some of you, such as wow grows at around 400 people an HOUR… and has a population higher than new Zealand, Switzerland, Denmark, Ireland and Israel. Or in effect what your doing is slating gene Roddenberry but praising the development of a trek-show… i.e. if it wasn’t for A then B would never happen</p>
<p>The forum replies here along do not bode well for your in-game interaction, from immature naive and drastically sad comments it may be best to have zero player interaction for the most part.</p>
<p>There are so many features from this game which will have been derived from World of Warcraft’s success and if you interacted with that community instead of slating the game you could make a good impact on shaping the outcome of this game, as it doesn’t take many things to make a mmo a flop. Hope they make the game that makes you happy and I would urge you “the potential players” of the game to contact the main mmo communities and the developers so where possible you can deliver a game of equal magnitude and success.</p>
<p>From the interview it sounds like your well on the way to achieving that but there are many questions that haven’t maybe been put to the developers that would have a determining outcome on your endgame experience. Specifically end-game content, dungeon / raid equivalents / boss fight’s etc / pvp / economics.</p>
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		<title>By: Phill</title>
		<link>http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/comment-page-1/#comment-71929</link>
		<dc:creator>Phill</dc:creator>
		<pubDate>Sat, 07 Apr 2007 08:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/#comment-71929</guid>
		<description>In my opinion, having Starfleet as the only option for players is a bad move.
The Faction rivalries of WoW is what makes the game great.

I like the Idea of having different servers for structured and non structured play. I&#039;d join the structured one of course :D</description>
		<content:encoded><![CDATA[<p>In my opinion, having Starfleet as the only option for players is a bad move.<br />
The Faction rivalries of WoW is what makes the game great.</p>
<p>I like the Idea of having different servers for structured and non structured play. I&#8217;d join the structured one of course :D</p>
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		<title>By: DaveL</title>
		<link>http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/comment-page-1/#comment-65494</link>
		<dc:creator>DaveL</dc:creator>
		<pubDate>Sun, 01 Apr 2007 11:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/2007/03/12/interview-with-daron-stinnett-exec-producer-of-star-trek-online-mmorpg/#comment-65494</guid>
		<description>Awsome! Can&#039;t wait!

But don&#039;t agree on different Servers.
One/Two Server is good because all the people will be there hence more players.

4/8 Servers means more spread out, so less players.
Less players = AI Universe which would suck</description>
		<content:encoded><![CDATA[<p>Awsome! Can&#8217;t wait!</p>
<p>But don&#8217;t agree on different Servers.<br />
One/Two Server is good because all the people will be there hence more players.</p>
<p>4/8 Servers means more spread out, so less players.<br />
Less players = AI Universe which would suck</p>
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