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First In Game Screenshot From Star Trek Online December 4, 2007

by TrekMovie.com Staff , Filed under: Star Trek Online , trackback

There has been a lot of concept art from the folks at Perpetual, but in their latest DevLog they finally let loose with an actual in-game screenshot for the MMORPG Star Trek Online.

Details below

The following DevLog was written by STO Story Lead Mike Stemmle

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Entry 5.0 - “Interactions in Action”
Stardate 61390.2 (December 4th, 2007)

Hola, STO fans, and welcome back to the DevLog! There’s something darned cool lurking in this entry, so let’s skip the endearingly goofy banter and get right to it…

Over the past few DevLogs we’ve primarily focused on a sampling of the low-level processes of STO development, taking a peek at terrain generation, object design, and version testing, among other things.

Today we’d like to seriously shift gears, and start revealing a little bit about the actual game systems themselves. We’ll start with a deceptively simple game mechanic that’s deucedly difficult to nail down: the Interaction System.

What’s the Interaction System you ask? In a nutshell, the Interaction System controls every non-combat, player-to-NPC interaction in the game. If you want to talk to a Ferengi shopkeeper, it goes through the Interaction System. Need to get some additional phaser training at the local Starfleet Academy? That’s the Interaction System. Want to beam down to a planet? Interaction System. Responding to a distress call from a crippled starship? That’s the Interaction System, too. In fact, when one is done tallying up the mission givers, trainers, vendors, Transwarp Terminal operators, Dahar Masters, helpful cadets and informative colonists, you’ll find that there are just about as many peaceful interactions in Star Trek Online as the phasers-and-bat’leths variety. Put plainly, the Interaction System is the glue that holds all the other systems of STO together, transforming a bunch of disconnected (though spectacularly well designed and balanced) phaser fights into an actual game, so it’s vitally important that we get it “just right.”

As we design, implement, and refine our Interaction System, we’re trying to keep a few basic goals in mind:

So, what can you interact with in STO? A better question might be: what CAN’T you interact with?

When playing on the “ground” (the surface of a planet, the promenade of a space station, or the interior of an “abandoned” Borg cube, etc.), players will use the Interaction System to chat with terrified aliens, order cups of Earl Grey from station replicators, launch games of chance from charming Dabo girls, and get missions from Starfleet superiors, among scores of other activities. All of these interactions, from the mundane to the sublime, will be launched by the most casual of mechanisms (”Keep it Simple”): a single right-click of the mouse on a neutral or friendly NPC.

While flying through space in a starship, players will use the Interaction System in exactly the same way (”Keep it Consistent”)… but the NPCs the player will interact with will reflect more of the awesome diversity of the Star Trek universe. In space, players can respond to hails from officials on distant planets, or get orders from the commanders of besieged space stations, or do business with the owners of untrustworthy Orion shipyards, simply by right-clicking on those planets, space stations, or shipyards in exactly the same manner as if they were on the ground. In fact, the Interaction System is often the key to the player’s ability to transition between space and ground, as ably illustrated by our VERY FIRST RELEASED IN-GAME SCREEN SHOT

Unfortunately, while the Interaction System of Star Trek Online may be nigh-infinitely expandable, our blog space is not, which is why it’s time to bring this DevLog entry to a close. Please stay tuned for the next DevLog, which will reveal even more interesting tidbits about the development, systems, and content of Star Trek Online.

On behalf of everyone here at STO, thanks for the continued enthusiasm for Star Trek Online,
Mike Stemmle, Story Hologram

PS Big thanks to Greg, Steve, Daron, and Sean for helping to get this DevLog together.

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Star Trek Online is currently planned for release in 2009

Perpetual STO Devlog published with permission. Original Devlog at StarTrekOnline.com

Comments»

1. roberto Orci - December 4, 2007

Can’t wait to play.

2. David - December 4, 2007

Good to see the game is coming along. Here’s to hoping it doesnt end up like Secret of Vulcan Fury.

3. Ralph - December 4, 2007

looks it may become a “first”!

4. Sean4000 - December 4, 2007

Interesting ship design to say the least.

5. Doug Haffner - December 4, 2007

You know, I just don’t even hold out hope for Star Trek games anymore. Game producers see it as gold, because fans have shown they’ll buy about anything trek (or star wars) and it puts little pressure for any of them to really be great. They can’t seem to figure out how to split the “landing party” style of play from “starship” play..without giving up one or the other…or worse including a horrible version of one or the other.

Sooo…not much expectation for this. How many of these “we wanna be the sci-fi World of Warcraft” have come and gone? Anyone still playing the Matrix one?

Even worse, I have this nagging feeling we’re gonna see a hastily put together game based on the new Abram’s trek flying out by next christmas. Movie based games are like new Eddie Murphy movies…you pick it up thinking about how much you used to like him, but in your heart you know it’s gonna suck.

6. roberto Orci - December 4, 2007

5.

Fair criticism.

I loved Bridge Commander with voice control. No landing parties in that one.

7. Anthony Pascale - December 4, 2007

agreed…BC is probably the best Star Trek game ever…one of the best games ever. What is amazing is how the game is still alive in the modding community, even though it has no support because it is part of the Activision regime…who sued Paramount only a year after the release to get out of their licensing agreement.

The history of Trek games is a lot more lows than highs.

8. newman - December 4, 2007

straight up…the ship in the picture is ugly.

9. roberto Orci - December 4, 2007

7.

No kidding — didn’t know that.

10. Sean4000 - December 4, 2007

I’m still addicted to Armada 2. ADDICTED. :)

11. Sebi - December 4, 2007

Jep. Ship design is so very ugly…. Hope it gets better…

12. Dunsel Report - December 4, 2007

Anyone for Kobayashi Alternative…

13. MaryJane - December 4, 2007

I just got off the phone from my sister who’s a big fan of Star Trek as I am…She writes Kirk/Spock slash..omg she’s going to kill me….HAHA!!

Sister : if the new movie is good… there will be as many PineKirk/QuintoSpock music videos up on youtube as there r on ShatnerKirk/NimoySpock.. Lets see if they got some chemistry.

:)~ My sis is nuts!

Im in trouble now…sorry sis.

cant wait to play the new game AweSOME!!!!!! Whoohoo!

14. Cenobyte - December 4, 2007

Best Star Trek game, in my opinion, was the classic Interplay Star Trek 25th anniversary game, really enjoyed playing that at the time - also Elite Force was a decent shooter with some cool moments. Earlier games like Starfleet Command were pretty good - but Bridge Commander was basically the last good game of the lot… all downhill since then.

15. Anthony Pascale - December 4, 2007

here is more info on the Activision lawsuit
http://www.gamespot.com/news/6030912.html
Here is my favorite line from the actual legal document:
“through its actions and inactions, Viacom has let the once proud Star Trek franchise stagnate and decay”

…ouch

16. Sean4000 - December 4, 2007

only now with JJAbrams onboard for Trek 11 is the decay starting to fade.

17. Jeff - December 5, 2007

Strangely, even though I thought the show sucked, the best Trek games I’ve played were Voyager.

18. Mark T. - December 5, 2007

Interesting shape for a starship. Wait…. is it me or it dragging its behind on a carpet…

19. Anthony Pascale - December 5, 2007

16
well bear in mind that Activision sued in 2003. At the time DC had stopped making trek comics and let that license lapse, Nemesis had recently become the first bonafied Trek flop ever and Enterprise ratings were dropping like a rock and the show was clearly headed out.

those were dark days when you often heard the claim ’star trek is dead’

in 2006 Trek got a new game licensee, a new comic licensee, Star Trek Remastered, and JJ Abrams….and there was much rejoicing

….oh and it got TrekMovie.com too!

20. Optimus Prime - December 5, 2007

The graphics look great - fairly similar to Legacy. Let’s hope gameplay is better! The producers seem very thoughtful; I really have some hope for this game.

21. MikeG - December 5, 2007

As much as Trek games have been lacking, I’ve always found Trek comics to be lacking, as well. Perhaps not as much in story as in artwork. When I see some of the spectacular artwork being produced in the comic book world, I find the Trek artwork to be hardly very far ahead of 1950’s-style artwork, in most of the comics that have been produced. Like the animated Trek, the stories could be quite good, but, God, that artwork was just so lame… IMO, of course.
At the same time, I admit I’m looking forward to checking out this Trek Online game. The graphics look quite good, and we’ll just have to see if the gaming/storyline lives up to its promise.

22. Meh - December 5, 2007

OMG OMG OMG I CAN’T WAIT!!!!!

23. JB Gestl - December 5, 2007

2D Space (Starfleet Command, Armada) = Bad

3D Space (SFA, Bridge Commander) = Good

Which will spaceflight in this game be?

24. Parosu Grasu - December 5, 2007

For me the best Star Trek game is Bridge Commander. Not because the game was gold when it came out, but because the mod community that improved the game a lot.

http://bridgecommander.filefront.com/

Even after ~7 years thare are still people making mods for this Game ;)

25. JL - December 5, 2007

Damn I remember how much fun I had playing Star Trek 25th on my Mac back in the day… OMG, it was so much fun!!

26. Olympus1979 - December 5, 2007

This looks like it COULD be the open ended type Trek game we have been waiting for!! I will keep my fingers crossed!! I have always believed Trek would be perfect in an open ended GTA type enviornment, yet no one has ever attempted this concept for whatever reason, until now it seems?

I wonder if STO is coming out with the new Trek movie, or if a different game will be released with the movie? I think a Trek game with the TOS characters is long, long overdue!

27. Capttravis - December 5, 2007

Look closely at the onscreen text and nake of the ship (on the stern).

Commander Locarno? Like Nick? Excalibur - isn’t that already in enough licensed works? Marcus - as in Carol and David?

Did they not come up with any new ideas or characters? Or is this some sort of strange attempt to connect with the fans?

28. Ves - December 5, 2007

Locarno and Excalibur are probably player chosen names, so just in-jokes by the developers.

Seeing how many BC fans there seem to be here, we should try to arrange some kind of multiplayer event over the holidays.

Also, requesting screenshot evidence of these Dabo girls supposed charms. >_>

29. Cervantes - December 5, 2007

Bleeecccch!

Just bring on my TOS-era LEGO Star Trek game…

And I hope the new Movie gets a decent tie-in, with some nice designwork.

30. last o' the timelords - December 5, 2007

It looks like a playable game. This was my main concern as I am not the joystick jockey I used to be.

I am still interested in how much I wil be able to interact with other players.

31. Imrahil - December 5, 2007

#26:
Marcus XII is mentioned in “And The Children Shall Lead,” so it’s not a reference to Carol and David.

As for “Excalibur,” this was one of the original 12 Starship names, I believe (Making of Trek).

But I think you’re probably right on Locarno. :)

32. Diabolik - December 5, 2007

That ship design makes it look like the ship got it’s butt kicked and is slinking home with tail tucked!

33. Robert April - December 5, 2007

The Star Trek 25th anniversary game was fun.

34. j w wright - December 5, 2007

the standards for starfleet ship design has really hit bottom. i think it started with that flying dust-buster - the uss voyager

35. Vfx2k4 - December 5, 2007

Are they planning to use Lando Calrissian-derived dialogue for the entire game? Maybe they should give Roberto a call and get a better script. :)

36. Lendorien - December 5, 2007

It’s a shame that no-one has thought to follow up on the Bridge Commander model. Oh, we had Legacy (crap) and Encounters (crap) and Shattered Univers (crap) but all three of those flet like they were quickly thrown together to appeal to fanboys. I wish some of these developers and publishers would be willing to actually put some money forward to make a truly groundbreaking space combat sim. A lot could be learned from Bridge Commander. It was a beautiful game, and that there modding community is still working on it after all these years goes to show that there really was something good there.

37. Muellasaurus - December 5, 2007

The ship looks awful. But the more important point is…Locarno??? Like Nick Locarno?

38. DaC - December 5, 2007

Actually, the Voyager starship design was at least rather innovative at the time. This ship seems to have no original elements to it whatsoever. The back of it looks like it was ripped from Voyager, the secondary hull is distinctly reminiscent of a Galaxy class starship, and the saucer could be from just about any post-First Contact ship. Very disappointing.

39. Pr011 - December 5, 2007

Don’t like the ship at all…

40. Dennis Bailey - December 5, 2007

#21:”As much as Trek games have been lacking, I’ve always found Trek comics to be lacking, as well. ”

Thing about “Star Trek” is that, at its core, it’s about people talking. A lot. That makes translating it into action-oriented media quite a challenge.

41. Makeitsnow - December 5, 2007

I feel Star Trek : TNG - A Final Unity was by far the most engrossing trek. Quite boring. Didn’t rate Bridge commander because it wasnt you that commanded the bridge it was your 1st officer. Especially when it came to interacting with the Viewscreen.

42. patio - December 5, 2007

at least it seems like they’re are trying more so than the developers at Bethesda.

43. Sean4000 - December 5, 2007

42, word.

Legacy was HORRIBLE!

44. Adam - December 5, 2007

I’m a huge fan of BC (in fact, a member of a certain Trek gaming clan as a result) and I think it’s by far and away in the top few Trek games. The screenshot looks nice, although the ship design leaves a few things to be desired.

45. Captain Pike - December 5, 2007

Bridge Commander must be popular. This discussion spurred me to go check “the interweb” for copies. For a 5 year old game in “crap” game franchise it sure commands a good price - $70 used!
I’m curious - but not $70 curious.

The favorite game at our house right now is Lego Star Wars. It’s funny how a Lego-ized platformer game feel more like Star Wars than Star Wars Galaxies ever did. Lego Star Trek could be quite cool. The game play in the old 25th Anniversary and Judgment Rites games was something like the Lego Star Wars games - little stylized characters solving puzzles.

RE: STO You’ll have to knock my socks off if you want me to play a post TNG era game.

46. Tj Trek - December 5, 2007

well, I am not one of those Trek fans that will buy anything, especially since half of the Trek games out there are excactly the same. Command a ship, blow up other ships….the details are diffrent, but that is the premise. I am not impressed with most of them.

47. Myrth - December 5, 2007

Interesting game mechanic. I see one potential problem with using the same mechanic for ground and space. There should be a different feeling on the ground, then from operating a starship. On the ground you should feel as natural as possible, as if you were really in your own skin, where as on a star ship you should feel like you are actually using equipment. They seem to be a good team though so i am sure they will solve this potential issue.

48. Captain Pike - December 5, 2007

I reserve judgment on STO. After Nemesis the post-TNG setting just doesn’t interest me.

On the other hand, I can certainly see a Lego Star Trek game as a tie-in to the new movie. Lego Star Wars is heckuva lot of fun. Even more surprising, it’s a more satisfying Star Wars experience than SW:Galaxies ever was. With a little effort, Lego Star Trek could be as engaging today as 25th Anniversary and Judgment Rites were back in the 90s.

49. Zed - December 5, 2007

Um.. Looks like Zork with a trek skin on it…. I wish I could say I am excited about this game….

50. KHAAAAAAAAAAAAAAAAAAAAAN!!!!!!!!!!!!!!!!!!!!! - December 5, 2007

The Ultimate Universe gang did a nice job moding Legacy to get ships to look nice, but other than some cool exploration mode stuff, the game itself still sucks.

51. fanboy B - December 5, 2007

not too shabby looking… but yeah, they need to smooth that ship design out.

52. fanboy B - December 5, 2007

on another note, while being able to roleplay in Starfleet is awesome, I hope the designers of the game also incorporate real life issues, such as being on time for work, choosing whether or not you want to shave your face, asking someone out, deciding if you want to quit your job in starfleet and go do something else, decide to come back to Starfleet if you want to… everything.

I don’t know about the rest of the people here, but I really want to see almost every aspect of real life in this game while at the same time have it exist in the Star Trek universe.

Let the player get married, have kids, get a divorce, deal with who gets the kids or not, get a pet, take care of it, deal with the death, go out and get a beer or something and get drunk enough to cause trouble and get arrested for disorderly conduct or something.

I know this is a Star Trek RPG, and I love the sound of that… I’ve always wanted to play a game where I could preform duties on a galaxy class starship and have to worry whether or not a temporal vortex is gonna come out of nowhere and suck up part of the ship and fling it 78 years into the past… but other than that, I want the character to be able to choose whether or not if he wants to live a normal life outside of Starfleet.

53. Alexander Ring - December 5, 2007

#12

“Kobayashi Alternative”. That brings back memories. It was, in my opinion, the best of the Trek games. It was a challenging game, had a clear, simple plot, allowed you to interact with other characters, but most importantly always felt like Trek. Perpetual could do worse than have Diane Duane consulting on STO.

Alex

54. asc1138 - December 5, 2007

Great job on that ship! Hopefully, this game will finally de throne Bridge Commander as the best ST title. Looks promising!

55. blarg - December 5, 2007

I disagree with all of you. The best Trek game was back on Windows 3.1. WinTrek kicked so much ass, but was definitely not licensed work.

56. Bart - December 5, 2007

This ship, the Excalibur had some design inspiration from the alien attack ships from Independence Day… The basic backward design, Ugly!

http://www.lanceradvanced.com/Models/Images/attacker.jpg

57. What is it with you? - December 5, 2007

# 6.

Roberto, what’s your favorite non-trek videogame?

58. NCC-73515 - December 5, 2007

hm, my post with links to my screenshots from legacy was deleted… maybe i may post a link to all the shots in one pack?

http://legacy.filefront.com/file/Dramatic_Moments_Screenshot_Pack;84587

it’s the legacy files website… the pictures were taken by me, so where is the problem? it actually shows the great visual quality of this game with the UU mod.
no violation of copyrights is intended, but does copyright also apply to screenshots?

59. JeFF - December 5, 2007

We’re Trek fans… we’re eternally hopeful. It’s in our nature. We’re hopeful that the new Trek movie will be a smashing success… we’re hopeful that the games that come out, including this one, will be intensely engaging and fun.

While I’m not exactly in love with the design of our girl Excalibur above, she has a great name, and there’s something to be said about that. There will be other designs… but I’m just looking at it like this: I’d be honored to serve on any ship that was a Starfleet ship, especially one with such a noble name!

60. Wildone - December 5, 2007

“Keep it simple” meaning make it for the Xbox360..out goes any complexity we see on PC games..oh well..

61. Merat - December 5, 2007

Folks, bear in mind that this game isn’t coming out until 2009 at the earliest. This is Alpha testing stuff we are seeing. I doubt they’ve got the missions written properly yet.

62. =A= - December 6, 2007

WHINE TAKE 2 YEARS FROM NOW HUH? WE MIGHT NOT ALIVE ON 2009 BECAUSE OF WORLD WAR III FROM IRAN.

63. Gary - December 6, 2007

18 - LOL , ty.

How about this for an explanation … Starfleet was running out of money so they took what was left of an old Galaxy class ship and stuck nacelles on it.

64. Dab - December 6, 2007

I guess it’s just me, but I actually like the design of the ship.

I have been following the development of this game for years now, and although things have been shaky with Perpetual Entertainment lately, this is encouraging.

65. Mütze - December 6, 2007

I modded BC!

66. spockboy - December 6, 2007

I’m sorry but the ship design looks like the Enterprise E squatting to take a warp dump!

: )

67. Captain Morg of Sigma Draconis VII - December 6, 2007

I thought Andy Probert was working on this in the design department? Who designed this crap??!!

68. Ensign Lexington - December 7, 2007

This Starship design looks quite…unusual to say the least.

69. Ensign Lexington - December 7, 2007

(Looks like a weird cross between a Sovereign and Intrepid)

70. IrishTrekkie - December 7, 2007

yea i hope the game will be good , oh and get ride of that ship , i dont like kitbiz , its ugly !!!

71. Mark Lynch - December 7, 2007

I wonder if I wil have enough money to buy a new PC before this games comes out? Looks like I will need it…. :)

72. Here comes Zippy! - December 7, 2007

>>45 Captain Pike

“Bridge Commander must be popular. This discussion spurred me to go check “the interweb” for copies. For a 5 year old game in “crap” game franchise it sure commands a good price - $70 used!”

Just need to search a bit more. There are tons of copies of Bridge Commander available, it’s not a rare game. Par example, 21 copies for sale on Ebay UK right now :)

73. miguel - December 12, 2007

Looks like a chicken.

Ba-GAWK!

74. Lawman - December 15, 2007

This game looks 2 be AWESUM! Seriously i’ve always wanted a Star Trek game like this.. I just wish good luck 2 the dev team and hope they put their best into it.. And i’m confident that they will :)

75. Ptyskju - December 25, 2007

Mam nadzieję, że ta gra będzie po Polsku… ;-)


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