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	<title>Comments on: Exclusive Interview: Tim Jones &amp; Mike Johnson Talk Nero, Star Trek Adaptation &amp; Future Comics</title>
	<atom:link href="http://trekmovie.com/2009/07/25/exclusive-interview-tim-jones-mike-johnson-talk-nero-star-trek-adaptation-future-comics/feed/" rel="self" type="application/rss+xml" />
	<link>http://trekmovie.com/2009/07/25/exclusive-interview-tim-jones-mike-johnson-talk-nero-star-trek-adaptation-future-comics/</link>
	<description>the source for Star Trek news and information</description>
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		<title>By: Rush Limborg</title>
		<link>http://trekmovie.com/2009/07/25/exclusive-interview-tim-jones-mike-johnson-talk-nero-star-trek-adaptation-future-comics/comment-page-1/#comment-2078295</link>
		<dc:creator>Rush Limborg</dc:creator>
		<pubDate>Tue, 28 Jul 2009 16:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/?p=6153#comment-2078295</guid>
		<description>I actually LIKE Keenser.  Unlike Jar-Jar, who&#039;s Mr. Slapstick, Keenser seems more adept in dry humour.

When Scotty whines, &quot;Is there ANY Starfleet officer who&#039;s been more persecuted, misunderstood, and STARVED than me?&quot;

Keenser, without missing a beat, goes, &quot;Me.&quot;</description>
		<content:encoded><![CDATA[<p>I actually LIKE Keenser.  Unlike Jar-Jar, who&#8217;s Mr. Slapstick, Keenser seems more adept in dry humour.</p>
<p>When Scotty whines, &#8220;Is there ANY Starfleet officer who&#8217;s been more persecuted, misunderstood, and STARVED than me?&#8221;</p>
<p>Keenser, without missing a beat, goes, &#8220;Me.&#8221;</p>
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		<title>By: NCC-73515</title>
		<link>http://trekmovie.com/2009/07/25/exclusive-interview-tim-jones-mike-johnson-talk-nero-star-trek-adaptation-future-comics/comment-page-1/#comment-2075350</link>
		<dc:creator>NCC-73515</dc:creator>
		<pubDate>Mon, 27 Jul 2009 16:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/?p=6153#comment-2075350</guid>
		<description>I loved the nod to A Final Unity. Perhaps they can include more nods to games in future comics?</description>
		<content:encoded><![CDATA[<p>I loved the nod to A Final Unity. Perhaps they can include more nods to games in future comics?</p>
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		<title>By: captain hamster</title>
		<link>http://trekmovie.com/2009/07/25/exclusive-interview-tim-jones-mike-johnson-talk-nero-star-trek-adaptation-future-comics/comment-page-1/#comment-2075287</link>
		<dc:creator>captain hamster</dc:creator>
		<pubDate>Mon, 27 Jul 2009 15:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/?p=6153#comment-2075287</guid>
		<description>If it was MY decision i would destroy the standing consoles and mov the glass panels to the back wall as an MSD

I would then move uhura onto the back right console with sciences and comms getting theirn own clear area wiothout spock and uhura sitting next too eachother for no particular reason!!!!</description>
		<content:encoded><![CDATA[<p>If it was MY decision i would destroy the standing consoles and mov the glass panels to the back wall as an MSD</p>
<p>I would then move uhura onto the back right console with sciences and comms getting theirn own clear area wiothout spock and uhura sitting next too eachother for no particular reason!!!!</p>
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		<title>By: captain_neill</title>
		<link>http://trekmovie.com/2009/07/25/exclusive-interview-tim-jones-mike-johnson-talk-nero-star-trek-adaptation-future-comics/comment-page-1/#comment-2074680</link>
		<dc:creator>captain_neill</dc:creator>
		<pubDate>Mon, 27 Jul 2009 09:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/?p=6153#comment-2074680</guid>
		<description>At least we can have further adventures in the prime universe, where Vulcan is still around. At least it also proves that the original 79 episodes are still intact as well where using Quantum mechanics.

agreed?

It is best to view the entire new movie as a parallel timeline, including the kelvin.</description>
		<content:encoded><![CDATA[<p>At least we can have further adventures in the prime universe, where Vulcan is still around. At least it also proves that the original 79 episodes are still intact as well where using Quantum mechanics.</p>
<p>agreed?</p>
<p>It is best to view the entire new movie as a parallel timeline, including the kelvin.</p>
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		<title>By: RD</title>
		<link>http://trekmovie.com/2009/07/25/exclusive-interview-tim-jones-mike-johnson-talk-nero-star-trek-adaptation-future-comics/comment-page-1/#comment-2073268</link>
		<dc:creator>RD</dc:creator>
		<pubDate>Sun, 26 Jul 2009 22:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/?p=6153#comment-2073268</guid>
		<description>#13. The giant window on the bridge was conceived of for &quot;The Cage&quot; and &quot;WNMHGB&quot;. It&#039;s right there on the exterior of the ship. Like the bridge set rotated off axis, the interior was changed, because they simply did not have the technology in the 60s to pull it off. A similar situation came up in Voyager, where they nixed a bridge viewscreen that wrapped around the entire front half of the bridge, which would have been much cooler.

Personally, the transparent heads up display approach for everything including two-way video conversations is ridiculous. They already have electronic opaque switching glass, which works on the same principle as LCD vieo. There is no reason the window cannot become opaque and function solely as a viewscreen as well as a window. Think how beneficial that would have been in TNG instead of sending Geordi out to &quot;get a real look at it&quot; every time they questioned their cameras. But when you want to see a magnified image of something, you want to see it, not see through it.

But the fact remains, that&#039;s how the bridge viewscreen was originally conceived by Roddenberry and Jeffereies: as a WINDOW, much like the overhead dome, which persisted until TMP era, but returned in TNG. If anything I welcome this addition to the series and consider it a fitting homage. It is one of the few things I am in total agreement with. If the control center of the ship is going to sit exposed on the top level of the ship, then it only makes sense to have a real portal to space. Otherwise, the only logical choice would be to put the bridge in the most shielded and heavily protected part of the ship, which also would have the shortest wiring trunks to controls. But that would make the bridge about as exciting as the auxiliary control room on the TOS Enterprise.</description>
		<content:encoded><![CDATA[<p>#13. The giant window on the bridge was conceived of for &#8220;The Cage&#8221; and &#8220;WNMHGB&#8221;. It&#8217;s right there on the exterior of the ship. Like the bridge set rotated off axis, the interior was changed, because they simply did not have the technology in the 60s to pull it off. A similar situation came up in Voyager, where they nixed a bridge viewscreen that wrapped around the entire front half of the bridge, which would have been much cooler.</p>
<p>Personally, the transparent heads up display approach for everything including two-way video conversations is ridiculous. They already have electronic opaque switching glass, which works on the same principle as LCD vieo. There is no reason the window cannot become opaque and function solely as a viewscreen as well as a window. Think how beneficial that would have been in TNG instead of sending Geordi out to &#8220;get a real look at it&#8221; every time they questioned their cameras. But when you want to see a magnified image of something, you want to see it, not see through it.</p>
<p>But the fact remains, that&#8217;s how the bridge viewscreen was originally conceived by Roddenberry and Jeffereies: as a WINDOW, much like the overhead dome, which persisted until TMP era, but returned in TNG. If anything I welcome this addition to the series and consider it a fitting homage. It is one of the few things I am in total agreement with. If the control center of the ship is going to sit exposed on the top level of the ship, then it only makes sense to have a real portal to space. Otherwise, the only logical choice would be to put the bridge in the most shielded and heavily protected part of the ship, which also would have the shortest wiring trunks to controls. But that would make the bridge about as exciting as the auxiliary control room on the TOS Enterprise.</p>
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		<title>By: Steamblade</title>
		<link>http://trekmovie.com/2009/07/25/exclusive-interview-tim-jones-mike-johnson-talk-nero-star-trek-adaptation-future-comics/comment-page-1/#comment-2073228</link>
		<dc:creator>Steamblade</dc:creator>
		<pubDate>Sun, 26 Jul 2009 22:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/?p=6153#comment-2073228</guid>
		<description>7. I&#039;m with you. Keenser was one of the few things in the whole mess I didn&#039;t have an issue with.</description>
		<content:encoded><![CDATA[<p>7. I&#8217;m with you. Keenser was one of the few things in the whole mess I didn&#8217;t have an issue with.</p>
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		<title>By: Holger</title>
		<link>http://trekmovie.com/2009/07/25/exclusive-interview-tim-jones-mike-johnson-talk-nero-star-trek-adaptation-future-comics/comment-page-1/#comment-2072977</link>
		<dc:creator>Holger</dc:creator>
		<pubDate>Sun, 26 Jul 2009 19:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/?p=6153#comment-2072977</guid>
		<description>The Klingon cruisers attacking Narrada look great.</description>
		<content:encoded><![CDATA[<p>The Klingon cruisers attacking Narrada look great.</p>
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		<title>By: Oregon Trek Geek</title>
		<link>http://trekmovie.com/2009/07/25/exclusive-interview-tim-jones-mike-johnson-talk-nero-star-trek-adaptation-future-comics/comment-page-1/#comment-2072838</link>
		<dc:creator>Oregon Trek Geek</dc:creator>
		<pubDate>Sun, 26 Jul 2009 18:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/?p=6153#comment-2072838</guid>
		<description>Countdown was the first comic I&#039;ve read probably in 30 years. I really liked it, and was grateful for the backstory to the movie. I will probably read more ST comics from these guys...

13---I always preferred the darker lighting of the bridge, for example in II and VI, as apposed to I and V. So I&#039;d like to see them turn the rheostat down a bit on the bridge. 

Other than that, my only other gripe about the bridge was the glass wall things, that Chekov ended up using at one point. I&#039;d like to see those go.

The giant window/viewscreen, although illogical, is pretty cool. But with the materials available in the future, like transparent aluminium, it is probably just as strong as the hull itself. Speaking of logic, we all know it&#039;s illogical to have the bridge exposed on the top of the saucer anyway. But it&#039;s always been there, and we (us ST fans) just sort of go with it....</description>
		<content:encoded><![CDATA[<p>Countdown was the first comic I&#8217;ve read probably in 30 years. I really liked it, and was grateful for the backstory to the movie. I will probably read more ST comics from these guys&#8230;</p>
<p>13&#8212;I always preferred the darker lighting of the bridge, for example in II and VI, as apposed to I and V. So I&#8217;d like to see them turn the rheostat down a bit on the bridge. </p>
<p>Other than that, my only other gripe about the bridge was the glass wall things, that Chekov ended up using at one point. I&#8217;d like to see those go.</p>
<p>The giant window/viewscreen, although illogical, is pretty cool. But with the materials available in the future, like transparent aluminium, it is probably just as strong as the hull itself. Speaking of logic, we all know it&#8217;s illogical to have the bridge exposed on the top of the saucer anyway. But it&#8217;s always been there, and we (us ST fans) just sort of go with it&#8230;.</p>
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		<title>By: Mike Ten</title>
		<link>http://trekmovie.com/2009/07/25/exclusive-interview-tim-jones-mike-johnson-talk-nero-star-trek-adaptation-future-comics/comment-page-1/#comment-2072679</link>
		<dc:creator>Mike Ten</dc:creator>
		<pubDate>Sun, 26 Jul 2009 17:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/?p=6153#comment-2072679</guid>
		<description>I ageee, get rid of not only the lens flares but also the window on the bridge. That is crazy, you are in the control center of the ship and you have a glare on the window from the bridge lighting limiting your visibility. Bring back the viewscreen.</description>
		<content:encoded><![CDATA[<p>I ageee, get rid of not only the lens flares but also the window on the bridge. That is crazy, you are in the control center of the ship and you have a glare on the window from the bridge lighting limiting your visibility. Bring back the viewscreen.</p>
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		<title>By: Drew</title>
		<link>http://trekmovie.com/2009/07/25/exclusive-interview-tim-jones-mike-johnson-talk-nero-star-trek-adaptation-future-comics/comment-page-1/#comment-2071504</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Sun, 26 Jul 2009 06:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://trekmovie.com/?p=6153#comment-2071504</guid>
		<description>Yes, lens flairs go great in a state-of-the-art command center where the fate of the ship, Earth, and the quadrant depend on the crew being able to see their control panels clearly.</description>
		<content:encoded><![CDATA[<p>Yes, lens flairs go great in a state-of-the-art command center where the fate of the ship, Earth, and the quadrant depend on the crew being able to see their control panels clearly.</p>
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