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Today German game maker Gameforge announced they have signed a worldwide licensing agreement to publish free-to-play casual browser games based the Star Trek franchise. TrekMovie spoke exclusively to an executive producer from Gameforge to get the first details on the new Star Trek games. We also have the first look at concept art. Check it all out below.
Exclusive details on 2 new Star Trek Games
Gameforge is the largest independent global provider of online games and a leader in the growing field of Internet browser-based games. All Gameforge games (including their planned Star Trek titles) are free-to-play (F2P) games, which also offer additional special features which players can optionally buy.
TrekMovie spoke exclusively to Gameforge executive producer Ralf Adam, who revealed more details about their upcoming Star trek titles. Adam says that in 2011 Gameforge will launch their first two Star Trek titles, one being a browser game and the other is a "social media game." The Gameforge license covers all of the ‘classic’ Star Trek franchise of six TV series (including TAS) and first ten feature films (Star Trek: The Motion Picture through to Star Trek: Nemesis).
Adam outlined plans for Gameforge’s first two Star Trek games:
The first two games will be set in very different universes – one in Star Trek: The Original Series and one roughly in the timeline of Star Trek: The Next Generation and Star Trek: Deep Space Nine. They will also be very different games in terms of overall style and tone, game design and structure; the social media game won’t be a lighter version of the browser game. They are entirely different, and each is developed with the specific
characteristics of the platform in mind.
The browser game will feature space combat and exploration with RPG elements, while the social network game will be more light-hearted and specifically designed for the uniqueness of the networks – strong emphasis on community, customization and exploration. It will also be more light-hearted in style and tone than the browser game. We are currently still in pre-production so once we have finished this stage, we will have more details on the specific feature sets.
As noted before, Gameforge makes free-to-play games, which include optional paid add-ons. Adam explained how this works in more detail:
Gameforge has been developing and publishing free-to-play (F2P) games for more than 6 years now. F2P means that you can play the entire game for free and never have to spend a dime if you don’t want to. In fact the majority of our players worldwide enjoy our games entirely for free. Purchases are fully optional and can be special items to individualize your game character or items which will give you time advantages and will help you level up faster – so called “convenience features.” When developing our F2P games, we already weave the monetization into the game design, to make
sure it all fits. Our philosophy is that you can play the entire game for free and purchases only give you a more individual character and time advantages – never actual gameplay advantages. Our games are also developed as long-term projects and continuously get content and design updates. For example, the first game Gameforge was founded on, OGame, is still running today and still fascinates millions of people. We have been extremely successful with this model for 6 years now – more than 100 million registered users worldwide and currently 20 games online (browser-, client- based and social media games).
More about Gameforge
Located in Karlsruhe, Germany, Gameforge offers 20 games in more than 50 languages and more than 100 million registered users worldwide. This video press kit gives you an overview of the company and how their games work.
And here are a couple of screenshots from Gameforge games: