Daron Stinnett, Executive Producer for the MMORPG Star Trek Online, has revealed a few more details for the exciting project in a new interview with WarCry Network. Although the game is not slated for release until early 2009, Stinnet said that they have completed work making ‘prototype regions’ for both the space and the ground components of the game and they are now focusing on getting the two to work together ‘as a single game.’ [good to see it have both: Star Wars Galaxies was released with only ground gameplay and charged extra for a space expansion kit a year later]. Perpetual seem to be taking the right approach to the space component, recognizing that Star Trek handles space in a unique way…
From the article
"[Star Trek Online has a] unique and interesting combat model for space that people have not experienced before," he told us. The Star Trek intellectual property treats space differently than the majority of other science-fiction properties. Ships are usually larger and more deliberate – unlike Star Wars, for example. In many properties, space combat owes its inspiration to fighter jets, while Star Trek’s lineage has more in common with large naval battles. This difference is part of their vision for a slower, more tactical experience in space combat.
Relevency and Tribbles
Stinnett also revealed that the game will start out with 25 space sectors, each with it’s own theme and storyline. Missions will focus more on exploration than combat and they are even going to try and tie into Trek’s penchant for relevancy by having some missions tie into ‘real world issues’ like the environment. Although the game aspires to adhere to Trek canon, the setting 20 years after Nemesis allows them some freedom to introduce new races and new spins on known races. One planned idea Stinnett talked about was the introduction of ‘Killer Tribbles.’ Perpetual have come up with the idea that Tribbles from the ‘Mirror Universe’ have crossed over. Stinnett confirmed this detail with TrekMovie.com and said they are awaiting CBS approval for the truly Troublesome Tribbles (no word on if they will have beards).
Read the full interview at War Cry