While there is still a lot to talk about with regard to Star Trek: Discovery which just wrapped up its first season, there is also some news to catch up on with TrekMovie’s adopted show, The Orville. Seth MacFarlane’s homage to Trek is gearing up to start production on its second season, which will include a new character. We also have some interesting behind the scenes details and videos on the making of the first season.
The Orville adds a new cast member
Earlier this week Deadline reported that The Orville has added Jessica Szohr to the cast for Season 2 as a new crew member. Szohr was mostly recently on Showtime’s Shameless. She’s also appeared on the recent Twin Peaks revival, and was part of the CW’s hit show Gossip Girl. Her casting in The Orville likely comes by way of being cast in MacFarlane’s 2015 movie Ted 2.
Seth MacFarlane confirmed her casting on Twitter on Tuesday.
— Seth MacFarlane (@SethMacFarlane) February 13, 2018
Cast and crew confirm season 2 production is ramping up
The second season of The Orville is expected to arrive later this year and production should be starting soon. In recent weeks we have seen members of the cast and crew sharing glimpses into their preparations to return to the Planetary Union.
Producer Jon Cassar
Mark Jackson (Isaac)
First meeting of 2018 tomorrow for Season 2 of @TheOrville wth @SethMacFarlane and the fanstically talented costume designer @JPorroDesigns Finding out what's in store for Isaac this year. What are your suggestions? I'm thinking copper and roller skates. #TheOrville
— Mark Jackson (@markjacksonacts) January 25, 2018
Mike Henry (Dann, “the elevator alien”)
— Mike Henry (@bigpreesh) January 29, 2018
Costume designer Ivy Thaide
A look at the visual effects of The Orville
TrekMovie community member Kevin Martin interviewed The Orville‘s visual effects supervisor Luke McDonald about the work on season 1 for Studio Daily.
As we’ve covered previously, Seth MacFarlane likes physical models, so he went to TNG-era veteran Rob Legato to resurrect the art of filming physical models.
Of course for complex ship shots CGI is still used. By having the real model as a reference they were able to refine the CGI version so it looked nearly the same as the physical model:
The human eye and brain are very complex devices. Even if people can’t put a finger on what bothers them about a VFX shot, they will still decide something is off, which is the ‘CG-itis’ of a shot. Using those model shots as reference to get our CG close to that reality was so beneficial in offsetting that feel. The pilot actually used six or seven of these model shots, but now we’re moving away from that, using perhaps only one per episode, because we can replicate the model and lighting so well via digital means.
Another well known name in the visual effects industry is Tippet Studios, started by Phil Tippet, a founding member of ILM, he pioneered the stop-motion and creature animation for the original Star Wars trilogy. Tippet Studios was brought in to manage Yaphit.
We started out knowing there’d be a practical approach with makeup for most aliens, but we have an ongoing exception with our gelatinous crewmember Yaphit [voiced by Norm McDonald], who is handled in CG by Tippett Studio. That was a natural given their work on Seth’s Ted movies.
There’s even more behind the scenes information in the article, it’s a good quick read.
The Orville will return for Season 2 this Fall on Fox.
Keep up with all of our The Orville news at TrekMovie.com.