Looks like there is a bit of trouble over at Perpetual Entertainment, the young company that is building the "Star Trek Online" MMORPG slated for early 2009. Their launch title, the Roman-themed "Gods & Heroes" game, was to premiere sometime this year but has suffered from various delays and now it appears it is being put on indefinite hold. According to an official announcement the move was to allow the company to focus on Star Trek Online, and TrekMovie.com has been told that STO is still on track and will actually benefit from the move.
Star Trek Online
Perpetual’s Star Trek: Online MMORPG is still over a year away, but in a new ‘DevLog‘ they are showing off quite a bit of new artwork for the game. In the past they have shown large matte painting vistas, such as this Vulcan Village… …now they are showing individual components, plus a ‘killer’ surprise (below)
Daron Stinnett, Executive Producer for the MMORPG Star Trek Online, has revealed a few more details for the exciting project in a new interview with WarCry Network. Although the game is not slated for release until early 2009, Stinnet said that they have completed work making ‘prototype regions’ for both the space and the ground components of the game and they are now focusing on getting the two to work together ‘as a single game.’ [good to see it have both: Star Wars Galaxies was released with only ground gameplay and charged extra for a space expansion kit a year later]. Perpetual seem to be taking the right approach to the space component, recognizing that Star Trek handles space in a unique way…
The massive multiplayer Star Trek game ‘Star Trek Online’ is still a year and a half away, but Perpetual Entertainment is already building buzz about the project. Last week they showed off some of their work at the Game Developers Conference and today they put some of that artwork (below) on the official site. Now that things are starting to happen TrekMovie.com decided it was time to make first contact with Perpetual. Executive Producer Daron Stinnett made it clear that the game (like Star Trek XI) is just in pre production, but there are already 35 people working on it full time. Stinnett is a long-time fan of the franchise and apparently when the word went out that Perpetual were giving Trek the MMORPG treatment, the Trekkie game designers came calling. "A lot of great talent was attracted by it…people really excited to be part of a new vision of Star Trek," says Stinnett.