It seems every week we learn more and about about Cryptic’s Star Trek Online MMO. This week we have some new screenshots (two land and two space based), details on customization will work, additional NYCC interviews (including a discussion of how the neutral zone works), and more, all below.
New Screen shots
IGN got themselves four exclusive new shots of STO (click to see big at IGN)
Q&A – Customization details
Cryptic have put up another one of their ‘Ask Cryptic’ Q&As (click to read the whole thing), and the most interesting part was more details on ship customization:
How will ship modification and customization work? Will we be able to move the position of nacelles and phaser banks, or will we be issued with ‘standard’ vessels of a class into which we can insert equipment of our choice (additional science labs, different impulse engines etc)?
Cryptic Studios has always been the forerunner when it comes to avatar customization, and Star Trek starship customization is no exception. As you progress through the game, you will gain access to new ship configurations. Each new configuration contains several known Star Trek classes that have similar profiles and silhouettes. For instance, you may start out in a light cruiser. In this configuration, you will find ships like the Miranda class and the Centaur class. Both these ships have a prominent saucer section, and two nacelles that hang below the saucer. Both these classes have a similar configuration that is nothing like, say, a Galaxy class, Defiant or Nebula class ship.
When you have a ship that is a certain configuration, you will be able to modify all the parts – the saucer, the nacelles, the pylons, the primary hull, etc. You will also be able to modify colors, decals, and other bits. However, the configuration will remain recognizable. If you are in the light cruiser configuration, you can make it look just like a Miranda, a Centaur, or something completely unique. The combinations are massive, however, you will not be able to have 4 nacelles or make your light cruiser look like a Galaxy class ship. So your ship will be unique, but others will be able to recognize its general capabilities. People will be able to look at someone’s ship and say, “Hey, that’s like a Nebula, so I know it’s an advanced science vessel”, or ”Hey, look at that cool Prometheus variant!”
You will also be able to modify the ships systems. You will modify and upgrade primary items like your weapons, shields, deflector dish, impulse and warp engines, etc. You will also be able to add lots of enhancements to your systems, such as targeting computers for better accuracy, EPS conduits upgrades to improve power transfer rates, better biobeds for your sick bay, etc. Different ships will have different enhancement slots (so an escort vessel will have more tactical upgrade slots). Finally, the primary way you will customize your ship is by what Bridge Officers you assign to your duty stations. Your Bridge Officers will come with unique skills that can only be used if they are at a duty station.
Altogether, ship customization will be an important part of the game – both visually and strategically.”
More NYCC Interviews
Last week we showed a bunch of NY Comic Con interviews with Star Trek Online Exec Producer Craig Zinkievich, and a couple more have cropped up in the last week.
That Video Game Blog – What to do besides combat + talk of the Neutral Zone
TVGB: Are there other aspects to the game other than combat?
CZ: Obviously there are going to be social places like Deep Space 9 where you meet up with your team and see other people. There is the Klingon Front where the Klingons and the Federation are fighting, so there will be social opportunities there as well. There will also be crafting and diplomacy.
TVGB: Tell me more about the Klingon Front. Will that be a constant PvP battle that you can join whenever you like?
CZ: We want to make sure that there is PvP content there, but there is also PvE content along that front. There will also be indirect PvP content, where the things that you do along the Front shift the battle for everyone.
TVGB: I was curious about that. Can you capture territory? Might the Klingons overwhelm Star Fleet or the other way around?
CZ: The neutral zone is going to end up being static and sitting there as PvP, but the areas outside of that, we plan on having fluctuate based on who’s winning the overall battle.
TVGB: Is there an end goal? If the Klingons and the Federation are fighting…what if the players come to an understanding and start singing Kum ba Yah?
CZ: I think the cool thing about MMOs is that you can change the game and add to it depending on what your audience wants. Listening to the community is important, so if something like that were to happen, we have a team of developers who could change the universe as necessary.
…much more at That Video Game Blog
Do you have questions for Craig?
This weekend, TrekMovie will be interviewing Craig Zinkievich at Wondercon. If you have any questions for Craig, then post them in the comments below with the note ‘QUESTION FOR CRAIG’.
More STO news and links
Here are a couple of other STO updates: